11/04/2025
FragPunk: All Lancers and their weapons part 2
FragPunk has entered the world of competitive shooters with full force, combining fast-paced firefights with tactical, hero-based mechanics. The choice of your Lancer is not just a question of who you fight with - it determines how you go into battle, strategise with your team and outwit your opponents.
Choosing the right Lancer can have a decisive influence on the outcome of a match. Here you will find a detailed overview of some Lancers, their unique abilities and skills, so that you can go into battle optimally prepared.
Serket
Skills:
- Visual inspection: Can restrict the view of opponents.
- Territory delay: Slows down opponents in a certain area.
- Teletrasporto: Can move themselves or team members to another location.
Skills:
- Station to Station (Q) – Cloaks Serket and allows her to place a controllable signal. She can teleport there within a limited time. Enemies within the signal's range of vision appear as sandstorms.
- Gold Dust Woman (E) – Releases a dust tornado that slowly moves forwards and slows down enemies.
- Dilemma (T) – A throwing device that draws nearby opponents towards it.
Pathojen
Skills:
- Health regeneration: Restores health points.
- Defence fortification: Specialised in the installation of protective measures.
- Trap placement: Can set up various traps.
Skills:
- Emotional Rescue (Q) – Throws a biomedical device that creates a healing field and heals all allies within the zone.
- Shroom Wall (E) – Build a destructible mushroom wall on the floor or in a doorway.
- Killer Queen (T) – A throwing trap that is either activated manually or triggered when an opponent approaches. All Lancers in the area of effect take damage over time.
- Chemical Romance (Passiv) – Pathojen is immune to poison damage.
Zephyr
Skills:
- Assassine: Specialised in silent eliminations.
- Territory delay: Slows down opponents in a certain area.
- Teletrasporto: Can move themselves or team members to another location.
Skills:
- Midnight Rambler (Q) – Activates optical camouflage. Only melee weapons can be used in this state. The cloak is deactivated as soon as Zephyr takes damage or uses a firearm.
- Fade Away (E) – Creates an area in which Zephyr can be used during „Midnight Rambler“ remains completely invisible. Within this area, its cloaking time is unlimited, but is temporarily interrupted if it is attacked.
- Get Back (T) – Places a dagger signal. The skill can be reactivated to teleport there after a short delay. Using this ability interrupts „Midnight Rambler“ not.
Spider
Skills:
- Teleportation: Can move themselves or team members to another location.
- Territory delay: Slows down opponents in a certain area.
- Trap placement: Can set up various traps.
Skills:
- Teleporter (Q) – Place two teleporters that Spider can later activate from a distance.
- Spirited Away (E) – Throws a teleportation trap that, after a short delay, teleports enemies within range to the location where Spider originally used the skill.
- Spider Web (T) – Places a disorientation trap. Enemies who trigger it are briefly blinded and slowed down.
Kismet
Skills:
- Localisation: Possesses enemy detection capabilities.
- Skill damage: Expert for direct damage and skill kills.
Skills:
- Hello, Goodbye (Q) – Scans all enemies in front of Kismet within a certain range and reveals them.
- Misery Angel (E) – Throws a bomb that hits enemies in the area of effect regardless of obstacles.
- Walk On The Wild Side (T) – Activates the „Rift Walk“-Mode in which Kismet becomes invisible and invulnerable, but cannot see other Lancers.
Axon
Skills:
- Skill damage: Expert for direct damage and skill kills.
- Frontal attack: Specialised in direct combat and eliminating enemies.
Skills:
- Electric Guitar (Q) – A modified electric guitar that deals high damage in close combat. When aiming, Axon can use two„Sticky Fingers“-Throw bombs. Each kill with the guitar restores two charges. Axon can glide while the skill is active.
- Sticky Fingers (E) – Throws a bouncing sticky grenade. Several grenades can be thrown by holding the skill button. The grenade bounces off surfaces, sticks to enemies or detonates after the time has elapsed.
- Super Freak (T) – Axon is immune to stun grenades as long as this skill is active.
Sonar
Skills:
- Territory delay: Slows down opponents in a certain area.
- Localisation: Possesses enemy detection capabilities.
Skills:
- Echolocation (Q) – Uses an echolocation device that detects moving enemies in the area at regular intervals.
- Sonic Surge (E) – Fires a sound wave that marks all enemies hit. The wave releases a delayed sonic blast that knocks enemies back, dazing and revealing them further.
- Sound of Silence (T) – Muffles the footsteps of the player and surrounding team members. Grants immunity to enemy echolocation scans.
This will give you an overview of the first half of the Lancers in FragPunk, their abilities and skills, and help you decide who suits you and your match.
(Image source: Bad Guitar Studio)